One avatar-inhabitant in the virtual world of Second Life will be equipped with an artificial-intelligence mind, defined by an evolving set of rules, collected through a publicly accessible website.
On that website, numerous contributors can expand and maintain this set of rules, thereby defining 'the mind' of the avatar. The result: an open source personality.
A variety of situations and events can be specified as being the triggers for certain "verbal" (i.e. chat) or "physical" (i.e. gestures or movements through virtual space) reactions of the avatar. (Sample interface)
The rule-based artificial-intelligence controls the encounters of the 'shared' avatar with his fellow avatars and his automated movement, walking or being teleported. The avatars' whereabouts are continuously being tracked on the project-website, so the open source personality can be visited 'for real'.
On that website, numerous contributors can expand and maintain this set of rules, thereby defining 'the mind' of the avatar. The result: an open source personality.
A variety of situations and events can be specified as being the triggers for certain "verbal" (i.e. chat) or "physical" (i.e. gestures or movements through virtual space) reactions of the avatar. (Sample interface)
The rule-based artificial-intelligence controls the encounters of the 'shared' avatar with his fellow avatars and his automated movement, walking or being teleported. The avatars' whereabouts are continuously being tracked on the project-website, so the open source personality can be visited 'for real'.

